In this course students receive hands-on training on multiple sound reinforcement consoles. A survey of broadcast mixing fundamentals is also included, as well as required participation in multiple events as a mix, monitor, broadcast, or recording engineer.
This course focuses on sound system design and optimization including processing, amplifiers, loudspeakers, and system analysis tools. Students pay special attention to system optimization, including impedance, phase, and coverage concerns. Other assignments entail system design projects, audio ear training, and involvement in concert events.
This course fosters an appreciation of the many hats worn by directors as they guide productions to the finished product. At any given time, directors may be expected to adapt a written manuscript into a visual form, shape acting and set the scene from shot to shot. Directing also involves working with crewmembers to keep the flow of the story consistent through numerous takes.
Students in 3D Animation learn industry standard software being used today to create video games, television shows and major motion pictures around the world. Blender allows for the design and rendering of high end imagery, whether it is integrated with live action video or used as stand alone animation. Using the basic skills of three-dimensional work - modeling, layout, and animation - students create vivid atmospheres and physically simulate models through these environments.
This course introduces the various technologies found in a live concert, theatrical performance, or broadcast event. Topics include workplace safety, troubleshooting, electricity, frequency considerations in wiring, Ohm’s law, ground loops, and intercoms. Projects include soldering, cable construction, and building at least one electronic test equipment project.
This is an advanced course offering the student the experience of planning, designing, developing and deploying professional mobile applications for iOS and Android using the latest tools and methods available to the professional app designer / developer. Students will have the opportunity to bring together all of the skills learned in their WebMedia studies to create a deployable mobile application ready for submission to Apple and Google and potentially other platforms as well.
This course offers foundation level training in audio post-production for TV, film, and other media. Processes such as dialogue editing, ADR, sound effects editing and design, Foley recording, music editing and mixing (re-recording) are investigated in lecture and practiced through personal lab projects.
This course instructs students in advanced music production procedures including the setup and use of the API Vision for tracking and mix sessions, recording and mix techniques, troubleshooting in the studio, working with producers and artists, use of software to edit recorded performances, and mastering.
Live Sound Mixing focuses on the responsibilities of the front of house engineer, including advancing a show, system calibration, and mixing. Topics include transducer selection, design of event-appropriate systems, advanced monitor engineering, and system optimization. Focusing on both show flow and technique, students mix pre-recorded material in weekly labs. Stress is placed on aesthetics issues such as loudness, mix musicality, and stylistic appropriateness. Other course activities include reading and writing assignments, advanced ear training, an introduction to event management, and participation in NESCom events as the principle mix engineer.
As the capstone live sound course, Live Performance Production puts graduating students’ knowledge to test. Functioning as Event Leads, students individually advance and manage multiple NESCom events. Development of professional skills is central to the course, including personal organization, time management, interpersonal communication, and troubleshooting. Students also perform weekly shop hours to maintain department equipment and function as system techs at various events.
As the capstone course in the Music Production curriculum, students have the opportunity to put learned skills to use by recording, mixing and mastering a complete musical project. Students are responsible for selecting an artist, helping them prepare and record their material, then mix, master, and deliver results in a production-ready package. Students receive significant studio time to complete the project to the satisfaction of both the artist and faculty advisor.
In Video Workshop the class works with the instructor to select an interesting and challenging long format project for a client and then creates a finished product that is of broadcast quality. Projects completed in prior semesters have been distributed nationally. Students produce, script, shoot and edit all aspects of the selected project and then assist in its mass production and distribution. This course ultimately provides students with a competitive advantage in the market. Due to the nature of this course, there are high expectations for students since their work represent NESCom. It is taken by permission only from the Department Head and Curriculum Coordinator.
Web Applications I is an intermediate course offering the student the experience of planning, designing, developing and deploying professional rich Internet applications on the LAMP platform (Linux, Apache, MySQL, and PHP), utilizing existing development frameworks such as CakePHP, Ruby on Rails, and Zend.
This is an advanced course offering the student the experience of planning, designing, developing and deploying professional rich Internet applications on the LAMP platform (Linux, Apache, MySQL, and PHP), utilizing development frameworks such as CakePHP, Ruby on Rails, and Zend. Students taking this course must have successfully completed Web Applications 1.